Loss of Orbital Stability
:
If a ship's orbit decays, it can drawn toward a planet
and burn out in its atmosphere.
Plays on any ship
at a planet location
orbiting a
planet
. Ship
can't move for one turn. Also, ship is
destroyed at end of next turn unless SHIELDS>4.
Discard after use.
has NO RANGE until end of turn, and
is destroyed at end of its owner's next turn unless
SHIELDS>4; then discard interrupt.
Errata - Changed to not be a response to movement.
-
Rarity:
C
-
Type:
Interrupt
-
Number:
129
-
Attributes:
Card Logo = STAR TREK
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