Wormhole
:
An unstable tunnel through subspace that links to locations
in normal space/time.
Requires two wormholes. Play one
on any ship just as
it begins to move. Play the other where the ship
immediately emerges. Discard wormholes.
on your ship.
Play the other at any location. Ship relocates to that
location (and then is "stopped").
Errata - Nerf. Can't worm enemy ships.
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Rarity:
C
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Type:
Interrupt
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Number:
145
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Attributes:
Card Logo = STAR TREK
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