Criminal Instinct
:
Roll a die. That number of Rogues at one location may either all move one adjacent location immediately OR gain +2 to hit. The player of this card chooses which option the Rogues will use and to which single adjacent location the Rogues move (if that option was chosen).
It’s like a fire drill, only with bullets.
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Card Number:
24
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Rarity:
Rare
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Type:
Event
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Cp Cost:
1
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