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H.E.A.P. Rounds
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Requires Rifle or Smartgun. This weapon deals +4 damage. Anytime this character rolls a natural 1 to hit, discard this Ammo Card and the weapon it was attached to and the owner gains 2 damage counters. Discard this card after 4 uses. "High Explosive Armor Piercing shells. Used for synthetic uprisings and light Anti-Tank work."
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