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Jack O'Neill, SGC Commander
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Each time an SGC character earns a glyph, if Jack O'Neill is ready, you may stop him. If you do, the next mission this turn gets difficulty -2.
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Collector's sequence:
51
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Rarity:
R
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Card Type:
Character - Support
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Traits:
SGC
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Cost:
6
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Skills:
COM: 1, ING: 3
Rarity: C = Common; U = Uncommon;
R = Rare; UR = Ultra Rare;
S = Starter Deck;
P = Promotional; T = Tournament Promo
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