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Run, You Coward!
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Reaction: When a Dude leaves a shootout by chickening out or by a card effect from the Dude's controller, play this card. For the rest of the game, while one or more of your Dudes oppose the Dude in a shootout, lower the Dude's Influence to 0, the Dude has a -1 Bullet penalty (minimum 0), and the Dude becomes a Draw.
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