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games : Naruto : Foretold Prophecy


Orochimaru :

Sound | Sannin | Male | Mental Power: 3 | Mastery
[FORBIDDEN JUTSU]
When this Ninja is put in play, you can search for 1 Ninja card with both 5 Entrance cost and a Water Symbol in your Deck and move it to your Discard Pile. Then, shuffle your Deck.
During your Mission Phase, if you don't hace a Ninja with both 5 Entrance cost and a Water Symbol in play, you can remove from game 2 of your Chakras. In that case, put 1 Ninja card with both 5 Entrance cost and a Water Symbol in play from your Discard Pile.

"Is that all you got?"

  • Card Number: FPN-666
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Snake/Weapon
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 4/2
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