Awaken: At the start of your turn, if you have 5 or more creatures in your battle zone, flip this card.
Double Breaker
Wild Soul
At the end of your turn, search your deck. You may choose a creature from it, show it to your opponent, and add it to your hand. Then, shuffle your deck.
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Wild Soul
Out of all the civilizations, their awakening was the most crude. In order to achieve it, the help of their allies were needed.