Hyperspatial Powered Hole
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* This turn, each of your creatures in the battle zone gets +1000 power and can't be blocked by any creature that has power 3000 or less.
* Choose and activate one of the following effects.
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* Choose a creature in your hyperspatial zone with a cost of 2 or less and put it into the battle zone.
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* Choose a Fire or Nature creature with a cost of 4 or less in your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Collector Number:
53
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Rarity:
Common
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Type:
Spell
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Mana Number:
1
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Cost:
3
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Civilization:
Nature
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Artist:
hokyu
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