Hyperspatial Musha Hole
:
* Destroy 1 of your opponent's creatures with a cost of 4 or less.
* Put 1 fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Collector Number:
5
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Rarity:
Super Rare
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Type:
Spell
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Mana Number:
1
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Cost:
5
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Civilization:
Fire
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Artist:
hippo
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