Hyperspatial Guard Hole
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(This spell is put into your mana zone tapped.)
* Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.
* Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Collector Number:
P68-Y9
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Rarity:
Rare
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Type:
Spell
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Mana Number:
1
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Cost:
7
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Civilization:
Light/Darkness
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Artist:
sansyu
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