* When you put this creature into the battle zone, you may put a light Hunter psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.
(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Saver: Psychic Creature
(When one of your psychic creatures would be destroyed, you may destroy this creature instead.)