Add card image
|
Whall
:
ENERGIZE: (5). STARTING: Deep Hyren, Karak, Submerge. Power - Dream Twist: (5) Choose one of your Creatures in play. Discard the chosen Creature. Play a Creature from your hand without paying its energy cost. Put energy onto the played Creature equal to its starting energy. That Creature may not attack this turn.
|
No comments yet for this card. |