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games : Magi-Nation Duel : Awakening


Trygar :

ENERGIZE: (6). STARTING: Tunneler's Boots, Ghost Bwisp, Pylofuf. Effect - Avenger: If Trygar is defeated, at the end of the current turn, you may play any Creature from your hand. Place three energy on the Creature instead of its normal starting energy. Until the beginning of your next turn, the Creature played is unaffected by your opponent's cards.

  • Number: 121
  • Rarity: Rare
  • Card Type: Magi
  • Region: Underneath
  • Energy: 12
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