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games : Magi-Nation Duel : Nightmare's Dawn


Sandswirl (AR) :

[ERRATA] Choose any one opposing Creature or Magi in play. Attach Sandswirl to the chosen Creature or Magi. For X turns, beginning with the current turn, as long as Sandswirl remains attached, the chosen Creature or Magi cannot use any Powers or Effects and loses one additional energy in attacks. After X turns have passed, discard Sandswirl from play.

  • Number: 15
  • Rarity: Common
  • Card Type: Spell
  • Region: Arderial/d'Resh
  • Energy: X
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