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games : Magi-Nation Duel : Nightmare's Dawn


Tryn Flame-Saver (CD) :

ENERGIZE: (5). STARTING: Flame Rudwot, Grow, Thermal Blast. Power - Energy Substitution: The next time this turn that one of your Cald Spells or Powers discards energy from exactly one of your Creatures in play, it instead adds energy. Power - Energy Substitution: The next time this turn that one of your Naroom Spells or Powers adds energy to exactly one opposing Creature, it instead discards energy. Effect: Your cards cannot add energy to Tryn Flame-Saver.

  • Number: 103
  • Rarity: Rare
  • Card Type: Magi
  • Region: Cald/Naroom
  • Energy: 12
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