ENERGIZE: (5). STARTING: Flame Rudwot, Grow, Thermal Blast. Power - Energy Substitution: The next time this turn that one of your Cald Spells or Powers discards energy from exactly one of your Creatures in play, it instead adds energy. Power - Energy Substitution: The next time this turn that one of your Naroom Spells or Powers adds energy to exactly one opposing Creature, it instead discards energy. Effect: Your cards cannot add energy to Tryn Flame-Saver.