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games : Magi-Nation Duel : Nightmare's Dawn


D'Jarvish (DR) :

ENERGIZE: (5). STARTING: Sikra, Cave Rudwot, Burrow. Effect - Strengthen: At the end of your turn, add one energy to each of your burrowed and illusionary Creatures that attacked this turn. Effect - Escape: Your burrowed and illusionary Creatures that are discarded from play by opposing cards that specifically discard Creatures from play are instead returned to your hand.

  • Number: 121
  • Rarity: Rare
  • Card Type: Magi
  • Region: d'Resh/Underneath
  • Energy: 14
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