Close
games : Magi-Nation Duel : Nightmare's Dawn


Sabertooth Jumbor (NM) :

Power - Taunt: (1). Use this power only before your attack step. Until the beginning of your next turn, all Creatures must attack, if able, and all of your Creatures in play gain one energy in attacks after energy is removed. Effect - Weave: Whenever Sabertooth Jumbor attacks, before energy is removed, you may move up to one energy between Sabertooth Jumbor and any one of your other Naroom or Weave Creatures in play.

  • Number: 161
  • Rarity: Common
  • Card Type: Creature
  • Region: Naroom/Weave
  • Energy: 5
comments about this card
No comments yet for this card.