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games : Magi-Nation Duel : Nightmare's Dawn


Spray Narth (OR) :

[ERRATA] Effect - Congregate: As you play Spray Narth, if you have at least two Creatures in play, one of which is Arderial and another one of which is Orothe, ignore Spray Narth's cost. You may only play one Spray Narth in this way per turn. Power - Healing Storm: Choose any one Creature or Magi in play and one of your Pharans in play. Move the chosen Pharan's printed starting energy to the chosen Creature or Magi. Move up to three energy from Spray Narth to the chosen Creature or Magi. Add three energy to the chosen Creature or Magi. Discard both the chosen Pharan and Spray Narth from play.

  • Number: 179
  • Rarity: Uncommon
  • Card Type: Creature
  • Region: Orothe/Arderial
  • Energy: 3
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