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games : Magi-Nation Duel : Nightmare's Dawn


K'teeb Cub (PW) :

Power - Empower: (3) Choose any one of your Naroom or Paradwyn Creatures in play. The first time the chosen Creature uses a Power this turn, the cost for that Power is zero. If there is an X in the cost, X equals zero. Effect - Dreamwarp: As you play K'teeb Cub, increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.

  • Number: 217
  • Rarity: Uncommon
  • Card Type: Creature
  • Region: Paradwyn/Naroom
  • Energy: 3
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