ENERGIZE: (5). STARTING: Korul. Effect: At the beginning of your turn, choose an opponent. Increase your Energize by one for each Relic the chosen opponent has in play. Effect - Improvise: Discard a Relic from your hand to choose a Creature. Discard two energy or add two energy to the chosen Creature. Effect: Each of your non-Nar, non-Universal cards costs one additional energy to play.