ENERGIZE: (5). STARTING: Habob, Oasis, Heat of Day. Effect - Imbue Spell: When you play a d'Resh Creature, you may place a d'Resh Spell from your hand under that Creature. Treat that Spell as if it were a Power printed on that Creature. The cost of the Power equals the cost of the Spell, and the name of the Power is the name of the Spell.