ENERGIZE:
6
STARTING: Terrorize, Turn, Koil, Shadow Cloak
Effect - Good Riddance
: If Korg is in any player's defeated Magi pile, add three energy to Zet's starting energy.
Power - Treachery
:
X+4
Zet gains control of any one Creature in play. X is the amount of energy on that Creature. If the Creature is a non-Core Creature, it loses one energy. The Creature may not attack this turn.
"Korg, this is the perfect chance for us to get in there and cause some disarray."