Hyperspatial Grip Blue Green Hole
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*
(This spell is put into your mana zone tapped.)
* This turn, all of your creatures get +1000 power for each card in your hand.
* Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.
(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Collector Number:
53
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Rarity:
Common
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Type:
Spell
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Cost:
4
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Civilization:
Water/Nature
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Artist:
hippo
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