Khauf Aledrab: Before initiative is determined each round, roll two dice. If this value is greater than any opponent's experience, that opponent gets -2 initiative each round while this card is in play. Otherwise, you gain +3 experience.
"Where would you flee? The sea awaits behind you, and the enemy before you; so, by God, all that is left to you is forthright determination, and you have no minister now but your swords."
-Tariq ibn Ziyad, recounted by al-Maqqari