Hyperspatial Killer Glasses Hole
:
* Choose a number. Then, look at your opponent's hand. For each card that has the same cost as the chosen number, draw a card.
* Put up to 2 water psychic creatures with total cost 7 or less into the battle zone from your hyperspatial zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Collector Number:
13
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Rarity:
Common
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Type:
Spell
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Cost:
6
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Civilization:
Water
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Artist:
MATSUMOTO EITO
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