(Lv. 1-2): When your Nexus is destroyed due to the effects of an opposing Spirit, Nexus, or Spell Card, your opponent must send 3 of his/her Spirits back to the top of his/her deck; the order placed is the opponent's choice. During Your Opponent's Attack Phase (Lv. 2): Once per turn, when your Spirit blocks an opposing non-Tribute-Summon Spirit, your Spirit does not get exhausted.