TRIBUTE SUMMON: A cost 5 or more —> Void After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to Summon this Spirit. During Your Opponent's Turn (Lv. 1-2-3): ICEWALL: Ruby/Amethyst/Emerald/Diamond/Topaz/Sapphire
When your opponent uses a Spell Card of the Gem Colors specified, exhaust this Spirit to negate its effect. (Lv. 2-3): With the exceptance of "Grand Woden the Divine Wingmech," whenever an "Armed Machine" Attribute Spirit of yours is exhausted, refresh this Spirit.