[Lv1-Lv2] Ice Wall: Red/Green/White/Blue (Opponent's Turn) When your opponent uses a red, green, white or blue magic effect, by exhausting this spirit, negate the effect. [Lv2] (Opponent's Attack Step) At the beginning of the step, by exhausting this spirit, select an opponent's spirit. For this turn, the selected spirit cannot activate their (When Attacks) and (When Brave Attacks) effects.