[LV2][LV3] (When Attacks) Return 1 opposing nexus to the hand. [Rush(Condition:Green/Blue Symbol)] The effect below remains active while you have a Green/Blue symbol. Green: Exhaust 1 opposing spirit. Blue: Once per turn, by exhausting 1 nexus you control, you can refresh this spirit. [When Braved][LV3] (Your Opponent's Attack Step) If your brave spirit destroys only the opposing spirit by comparing BP, move a core from your opponent's life to their reserve.