At any time during your turn (before your attack), you may knock out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.
Electric Shock
50
Flip a coin. If tails, Electrode does 10 damage to itself.
Rarity:
Rare
Type:
Lightning
Poke#:
101
Number:
21
Subtype:
Stage 1 Pokémon
Resistance:
0
Hit Points:
0
Energy Symbols:
C = Colorless =
D = Darkness =
Fr = Fire =
Ft = Fighting =
G = Grass =
L = Lightning =
M = Metal =
P = Psychic =
W = Water =