(S) Do 2 Net damage.
(S)
Trace5–
If trace is successful, give Runner a Baskerville counter. Each counter does 2 Net damage at the start of each run. Runner may remove a Baskerville counter by taking an action to spend [3].
(S) End the run.
If Runner has used a
noisy
ice
breaker
during this run, the cost to rez Baskerville is reduced by [5].