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Seiryujin (10-108)
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Put Seiryujin in the Break Zone: Choose 1 Forward. It loses 4000 Power until end of turn.
: Put Seiryujin on the Field. This ability can only be used during your Main Phase and if Seiryujin is in the Break Zone.
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Number:
10-108C
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Rarity:
C
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Card Type:
Monster
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Attribute:
Water
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CP Cost:
3
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Power:
0
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Title:
Seiryujin
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