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games : Final Fantasy TCG : Chapter 10


Seiryujin (10-108) :

Put Seiryujin in the Break Zone: Choose 1 Forward. It loses 4000 Power until end of turn.

: Put Seiryujin on the Field. This ability can only be used during your Main Phase and if Seiryujin is in the Break Zone.

  • Number: 10-108C
  • Rarity: C
  • Card Type: Monster
  • Attribute: Water
  • CP Cost: 3
  • Power: 0
  • Title: Seiryujin
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