Eerie Halls
:
Encounter set:
The Treachery of Rhudaur
Ruins.
Action
: Raise your threat by 1 to reduce the [Threat] of Eerie Halls by 1 until the end of the phase. (Any player may trigger this action.)
Shadow
: If the defending player does not control at least 1
Clue
objective, the attacking enemy makes an additional attack after this one.
-
Number:
102
-
Rarity:
F
-
Card Type:
Location
-
Willpower / Threat strength:
5
-
Hit / Quest points:
4
|