Hyperspatial Revive Hole
:
* Return a creature from your graveyard to your hand.
* Choose one of the following.
-
> Put any number of psychic creatures that have total cost 5 or less from your hyperspatial zone into the battle zone.
-
> Put a Darkness psychic creature that costs 7 or less from your hyperspatial zone into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)
-
Collector Number:
48b
-
Rarity:
Common
-
Type:
Spell
-
Mana Number:
1
-
Cost:
5
-
Civilization:
Darkness
|