At the start of the game, "Sinfire" copies your Fire Guemelites' Guilds and Castes.
Your fire Guemelites gain
Chain
until the end of the game if they play an Item.
Every fight, a Fire Spell from your Deck or Discard pile is played after your cards.
Turns 2, 3 and 4: Attack and Spirit +X until the end of the turn where X equals the amount of Fire Spells in your Discard pile (max 4).