Flash Accel: Cost 4 (Green coreGreen core) (This effect can be used from your hand)
Exhaust two opposing Spirits. After this effect resolves, put this card face-up on your Removed From Game zone.
[LV1][LV2](When Summoned) Put three core from the void onto your spirits. Alternatively, return three opposing exhausted spirits to the hand.
[LV2](When Attacks) Once per turn, this spirit is refreshed.