Flash Accel: Cost 3 (Yellow coreBlue core) (This effect can be used from your hand)
During this turn, all your Spirits in families "Imaginary Beast"/"Fighting Spirit," when destroyed by the opponent, can remain on the field, in refreshed position. After this effect resolves, put this card face-up on your Removed From Game zone.
{During Seal}[LV2][LV3](When Attacks) Once per turn, by putting one core from the Void to your Life, this spirit is refreshed.