Hyperspatial Green White Hole
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(This spell is put into your mana zone tapped.)
* Put a psychic creature that costs 5 or less from your hyperspatial zone into the battle zone.
* If you put a Light psychic creature into the battle zone in this way, you may add a card from your hand to your shields face down.
* If you put a Nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.
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Collector Number:
18
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Rarity:
Uncommon
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Type:
Spell
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Mana Number:
1
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Cost:
4
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Civilization:
Light/Nature
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