* At the start of the game, put this Impulse into the battle zone and put 6 seals on it.
* This Impulse can't leave the battle zone.
* Forbidden Liberate — When this card has all seals removed, flip it.
(When you seal a card, put the top card of your deck on that card face down. Whenever a Command is put into the battle zone, its owner puts a seal from one of his cards that has the same civilization as that Command into his graveyard. While a creature is sealed, both players ignore that creature.)