Your Zil allies gain Defense +1 and you can play Destiny Theurgies without any restriction.
At the start of the Fight, if you choose a card from your Hand, this one and a card from the opposing Hand are removed from the game.
At the end of the Fight, heals X Health points where X equals 4 minus the number of cards in the opposing Hand.
Turns 2 and 6: Defense +1 and Spirit +1.