Gains Chain if a Water Spell is played.
+2 to Water Spell damage (non-AoE).
Cannot play action cards.
Your Human or Demon allies (non-multi Race) gain the race Water Guemelite, Nehant Guemelite and Chain Water Spell until the end of the game.
Turns 2, 3 and 5: The opposing character has Spirit -2 and you suffer 1 Direct Damage point.