Gains Chain if a Lightning Spell is played.
+2 to Lightning Spell damage (non-AoE).
Cannot play action cards.
Your Human or Demon allies (none multi raced) gain the race Lightning Guemelite, Nehant Guemelite and Chain Lightning Spell until the end of the game.
Turns 2, 3 and 5: The opposing character has Spirit -2 and you suffer 1 Direct Damage point.