7a. -
Flip
(At the beginning of your turn, you may flip this character to its other side.)
When fielded, draw a die. If it is a [VILLAINS] die, roll it and add it to your Reserve Pool. Otherwise, return it to your bag.
7b. -
Flip
(At the beginning of your turn, you may flip this character to its other side.)
While Batwoman is active, when your opponent draws two or more non-[VILLAINS] non-Sidekick dice, Batwoman deals them 2 damage.