This non-intelligent entity is attracted to ship's engines.
- During the Engagement Phase of each turn, moves to the ship or base with the highest power requirement in the fleet in which it's played. Ship owner chooses in ties.
- Causes 2 points of damage times the number of energy points needed by that unit [Generated Points:
☓☓
x✸] to be engaged.
- Can only be destroyed by hazard card damage equal to its strength.