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games : Galactic Empires CCG : Series V Time Gates


Cybercyst :

This creature has moved from reality into cyber space, ending its physical existence.
- Played on any opponent fleet.
- All crew and equipment cards in the fleet require twice the engagement points.
- Special functions that require points do not require double points.
- Discarded when a cyber mage of equal or higher strength is played into the affected fleet or when energy points equal to twice its strength have been applied.

  • Number: 90
  • Rarity: C
  • Card Type: M
  • Strength: 4
  • Artist: Mark Poole
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