Forbidden ~The Sealed X~/Dokindam X, The Legendary Forbidden
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â This impulse starts the game in the battle zone with 6 seals on it.
â This impulse can't leave the battle zone.
â Forbidden Liberate - When this impulse has no seals on it, flip it to its creature side.
(When you seal a card, put the top card of your deck on that card face down. Whenever a Command is put into the battle zone, its owner puts a seal from one of his cards that has the same civilization as that Command into his graveyard. While a creature is sealed, both players ignore that creature.)
â When this creature Forbidden Liberates, your opponent puts a seal on each of his creatures.
â Whenever your opponent would choose a creature with a spell that costs 4 or less, he can't choose this one.
â If this card is anywhere other than the battle zone, you lose the game.
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Collector Number:
66
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Rarity:
Common
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Type:
Forbidden Creature
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Power:
/99999
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Cost:
/99
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Civilization:
Fire
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