Your Mercenaries gain Chain if they play a Fire Spell or a Craftsman Item.
Your Mages have +1 to Fire Spell damage dealt and your Craftsmen have Defense +2.
After your cards are played, a "Malwein Bomb" is played from your deck or discard pile.
Odd turns: If the first card played is a Potion or a Fire Spell, this is copied and played after your cards are played.