[Call Cost] [Put a card from your drop zone into its card's
soul
& Pay 1
gauge
]
All <
Duel Golem
> on your field get critical+1!
When a <
Duel Golem
> on your field is
destroyed
, you gain 2
life
. Then, if it is during your turn, draw a card, and [Stand] this card.
[
Move
] [
Penetrate
] [
Soulguard
]
Card Number:
S-SP-0018
Rarity:
RRR
Card Type:
Monster
World:
Danger World
Power:
10000
Defense:
2000
Critical:
3
Monster Size:
2
Attributes:
Duel Golem / Chaos
Rarities: C = Common; UC = Uncommon;
R = Rare; RR = Double Rare;
RRR = Triple Rare;
BR = Buddy Rare; SP = Special Parallel