Act: Target Ship suffers a number of Hits equal to half the amount of Crew in that player’s sunk pile (rounded down). React: Play after another player sinks a Crew for any reason other than absorbing Hits. That player suffers an amount of Hits equal to the sunk Crew’s Influence cost plus 3. If your Captain has an Influence greater than 5, the cancel cost of this card is increased by 5.
The only reliable way to keep a secret.